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MishMash is a large Norwegian consortium dedicated to exploring the intersection of AI and creativity. Our primary objective is to create, explore, and reflect on AI for, through, and in creative practices. We will investigate AI’s impact on creative processes, develop innovative CoCreative AI systems, and address AI’s ethical, cultural, and societal implications in creative domains.

MishMash explores the meeting point of humans and machines with art and science

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Why?

Human creativity has both shaped and been shaped by technological developments. Today, human creativity faces unprecedented challenges and opportunities brought by Creative AI, machine systems that can produce results that are both novel and meaningful. This raises several important questions: to what extent are Creative AI systems genuinely creative, how do they differ from human creativity, and how can humans and machines be co‐creative? Furthermore, what are the societal implications of Creative AI, how will producers’ and consumers’ attitudes towards AI‐generated creative content develop, and how can creative approaches to AI have an impact beyond the cultural and creative sectors?

We view artistic exploration as an excellent entry point for engaging in critical discussions about AI and its implications for human‐machine interaction and society. Artistic research has been integral to computer‐based AI development since the early days of computer science, exemplified by early rule‐based systems for music composition and painting. Today, learning-based systems can produce all sorts of artistic products, and several have become popular commercial products, such as Dall‐E (images), ChatGPT (text), and Suno.ai (music).

MishMash aims to expand current knowledge and pioneer new CoCreative AI systems that allow partnerships between humans and machines. We believe researchers and practitioners from creative disciplines are uniquely positioned to develop AI‐based technologies and to do so responsibly, reflecting on their ethical challenges and potential drawbacks.

There are many possibilities with Creative and CoCreative AI systems, but also numerous challenges and knowledge needs:

How?

MishMash will bring together a large multidisciplinary and cross-sectoral group of researchers and practitioners from the arts, humanities, social and natural sciences, design, and engineering. MishMash organises its theoretical and methodological “mishmash” into a structured “mesh,” where projects and activities intersect across themes, approaches, and perspectives.

MishMash cube

The WPs are designed around seven core themes, addressing the challenges outlined in the previous section. While some WPs focus on leveraging AI in creative—primarily artistic—applications, others explore the innovative use of AI in adjacent domains, fostering a dynamic interplay between art, science, and society. The work will be conducted by combining a multitude of scientific and arts-based theories and methods, which can be summarised in three interconnected research approaches:

The centre will be a lively, virtual research environment, with weekly online meetings, biweekly work package check-ins, monthly thematic seminars, regular public workshops, life-long learning events, and bi-annual symposia with lectures, performances, and exhibitions.

What?

WP1: AI for artistic performances

WP Leaders: Kyrre Glette (UiO) / Morten Qvenild (NMH) / Georgios Marentakis (HiØ)

This WP focuses on how real-time interaction with AI systems transforms the creative process in applications such as music and art performance, interactive installations, and gaming. We will emphasise AI systems that facilitate continuous interactions between humans and machine agents, especially multiple and embodied AI agents. Countering the current trends of very large models with hard-to-control outputs, we will focus on balancing data-based approaches with artists’ knowledge and search-based methods to achieve personalised and novel outputs. In contrast to WP2 (see below), the emphasis is on supporting live, dynamic, and interactive performance rather than creating a fixed final creative product. Our use cases require synchronous, rich, continuous feedback that unfolds naturally and does not obstruct performance during real-time co-creative improvisation and collaboration. Designing AI systems that can provide and interpret such feedback requires a broader understanding of what must be “explainable” when interacting with AI during creative performance. We posit that embodied AI systems that can sense, act, and behave in a way that is intuitively understood by humans offer unexplored opportunities for spontaneous co-creation in artistic performance and exploration that reach far beyond the current state of the art.

Research Questions:

Approaches:

WP2: AI in artistic processes

WP Leaders: Budhaditya Chattopadhyay (UiB) / Sashi Komandur (INN) / Synne Tollerud Bull (Kristiania)

This WP focuses on AI systems used in producing works associated with the arts and creative industries, including visual arts, film, VR/XR, literature, performing arts, games, and music. Prompt-based, machine-learning systems are becoming normalised in many workflows, and practitioners and professionals are increasingly aware of their benefits and costs. Concerns include the effects of “outsourcing” creative work and decision-making to AI systems and the hegemonic cultural biases present in many commercial tools. Creativity shapes how communities see themselves and imagine new possibilities. When AI systems reinforce dominant cultural patterns and marginalised alternative perspectives, they risk narrowing public discourse, diminishing cultural diversity, and strengthening existing norms at the expense of exploration and innovation. This raises critical questions about cultural agency: Who decides what stories are told, what images are seen, and what ideas shape our shared reality? This WP will explore new challenges in the creative process, challenging the concept of “neutrality” in AI systems and examining embedded biases. The goal is to ensure that creative tools contribute to more inclusive, diverse, and democratic cultural futures, balancing artistic control with machine dominance to preserve human aesthetic and artistic integrity.

Research Questions:

Approaches:

WP3: Creative use of AI for health and well-being

WP Leaders: Claire Ghetti (UiB) / Andreas Bergsland (NTNU) / Jonna Vuoskoski (UiO)

This WP investigates how AI-generated creative content (images, music, literature, media, etc.) impacts human health and well-being. It also examines the use of AI in creative arts therapies to promote mental health and physical well-being and how novel health research methods involving AI can enable new knowledge generation. Engaging in creative processes can promote health and well-being. AI tools offer opportunities for augmenting human creativity, yet their use also raises concerns about the potential devaluation of human qualities like empathy and autonomy. We will explore how AI can both support and create challenges for well-being, creativity, and emotional expression. Ethical considerations are central to this WP, especially how AI can be used responsibly to avoid reinforcing inequalities or biases. Our approach emphasises anti-oppressive practices and seeks to support historically marginalised groups through inclusive AI applications in the arts. Collaboration with users and stakeholders is key to creating innovative solutions while ensuring health-promoting AI interventions are relevant and ethically sound. Critical disability perspectives are incorporated to ensure that AI systems in arts for health are inclusive and accessible for all.

Research Questions:

Approaches:

WP4: Creative use of AI in education

WP Leaders: Hilde Norbakken (UiA) / Sidsel Karlsen (NMH) / Fredrik Graver (INN)

The rapid inclusion of AI into education presents transformative opportunities and challenges for teaching and learning alongside significant pedagogical, ethical and practical issues. This WP explores how education can harness AI to enhance learning opportunities, foster creativity, and support critical thinking and AI literacy. The educational sector is currently characterised by numerous local initiatives to adopt commercial AI tools. However, high-quality, open education resources—especially on Creative AI—are scarce, with hardly any available in Norwegian. There is a clear need for a unified effort to advance AI literacy in Norwegian schools and enhance the understanding and application of Creative AI in higher education and lifelong learning. The aim is to equip future practitioners and educators with the competence to navigate AI’s complexities while providing current educators with resources to minimise a generational gap in AI literacy. WP4 will collaborate closely with researchers from other WPs to incorporate insights from ongoing research into educational programs and curricula and to influence technological developments from an educational point of view.

Research Questions:

Approaches:

WP5: AI in the Creative and Cultural Industries

WPLs: Ragnhild Brøvig (UiO) / Irina Eidsvold-Tøien (BI) / Jon Marius Aareskjold-Drecker (UiT)

Technological innovation has consistently disrupted creative industries’ business models, revenue streams, and legal frameworks. These disruptions have intensified with the rise of digital platforms, streaming services, and AI technologies. AI’s ability to generate cultural content brings new opportunities and significant legal and ethical concerns. Key issues include copyright, moral rights, and the ethics of training AI on human artists’ work, voices, and other bodily expressions without proper agreements. Furthermore, the vast amount of AI-generated content challenges existing revenue-sharing models, requiring a rethinking of traditional frameworks. However, AI can also offer innovative solutions, such as AI-driven identification systems for rights management. Such systems could help harmonise and complete international databases for ownership and metadata, enhancing transparency and efficiency. AI could also facilitate more equitable distribution of royalties across different regions and sectors. This WP is dedicated to exploring both the challenges and solutions that AI presents to the legal and structural dynamics of the creative industries by investigating current practices. It also aims to connect this awareness to the research and development carried out throughout the MishMash network and to disseminate knowledge, ethical and legal guidelines, and newly developed tools to various stakeholders. As part of this effort, Norinnova, a technology transfer office located in Tromsø, will contribute to identifying and commercialising new tools and solutions developed under the MishMash umbrella. Researchers from NORSUS, the Norwegian Institute for Sustainability Research, will write a Life Cycle Assessment (LCA) report to address the environmental impact of new Creative AIs. Furthermore, legal scholars involved in MishMash will share guidelines with legal stakeholders.

Research Questions:

Approaches:

WP6: AI for cultural heritage

WPLs: Ingrid Romarheim Haugen (NB) / Arnulf Mattes (UiB) / Olivier Lartillot (UiO)

Archives, libraries, and museums (the “ABM sector” in Norway) are central institutions for preserving, sharing, and communicating human culture. The National Library of Norway is distinguished by its extensive collection of high-quality digital resources and the advanced Digital Humanities Lab. It is essential to integrate all these resources and numerous local collections in Norway into a cohesive digital framework and further connect them to the European Cultural Heritage Cloud. This necessitates automated, intelligent curation of the vast collections. One focus will be on music, leveraging the cutting-edge computational musicology research at UiO in collaboration with the National Library. We will pioneer hybrid AI models by blending machine learning with musicology and cognition-based symbolic AI. Particular attention will be dedicated to minority cultural expressions, including Norwegian folk music, Sámi joik and world chant cultures. We aim to create models for creating, curating, and analysing comprehensive catalogues transferable to other contexts and cultural heritage areas. The public sector must lead in these technologies, ensuring that powerful new capabilities are used ethically and inclusively. This approach seeks to empower institutions, artists, and the public to leverage archives, exploring the influence of past cultural expressions on contemporary creativity while promoting respectful citation and avoiding plagiarism.

Research Questions:

Approaches:

WP7: Human-centric AI for Creative Problem-Solving

WP Leaders: Carsten Griwodz (UiO) / Baltasar Beferull‐Lozano (SimulaMet) / Kjetil Nordby (AHO)

This WP explores how a person or group can use Creative AI for task-specific problem-solving. The tasks considered in this WP range from industrial design, where artistic methods are integral to design processes, to emergency rescue scenarios, where imminent problems must be solved by creatively using available resources. We target creative goal-based practitioners, including professionals as diverse as designers, filmmakers, human operators in industrial settings, and emergency service personnel, and we adopt the principles and ideas of Creative AI that MishMash co-creates through its three perspectives. To achieve this in a goal-driven context, new frameworks must be developed that give creators freedom, surprise, control, and inspiration and allow them to evaluate, select, discard, and apply AI’s contributions. The creative process must be interactive, ranging from iterative prompt-based exploration to real-time collaboration with an embodied AI. The process should support creators in addressing their professions’ requirements and other practical challenges, finding pragmatic solutions instead of circumventing them. A key challenge here is potential conflicts between artistic freedom and the practical requirements that the creator must fulfil. AIs developed in this WP will be limited by stricter boundaries than others—from the laws of physics to legal frameworks, such as realism constraints. We will go beyond informed AI approaches in our focus on encoding these limitations into the development principles for Creative AIs. WP7 will generate new knowledge of algorithmic, personal and societal challenges when applying Creative AI in creative practices in collaboration with other WPs facilitated by MishMash’s cross-cutting perspectives.

Research Questions:

Approaches:

When?

The plan is to formally start the centre in December 2025, recruit doctoral and postdoctoral fellows during the spring of 2026 and get up to full speed from the autumn of 2026.

MishMash Gantt chart

Who?

Management group

Ida Jahr, Daniel Nordgård, Alexander Refsum Jensenius MishMash will be directed by Alexander Refsum Jensenius (UiO) together with deputy directors Ida Jahr (INN) and Daniel Nordgård (UiA). (Photo: UiO)

Work package leaders

Work Package Lead Sidekick 1 Sidekick 2
WP1: AI for artistic performances Kyrre Glette (UiO) Morten Qvenild (NMH) Georgios Marentakis (HiØ)
WP2: AI in artistic processes Budhaditya Chattopadhyay (UiB) Sashi Komandur (INN) Synne Tollerud Bull (Kristiania)
WP3: Creative use of AI for health and well-being Claire Ghetti (UiB) Andreas Bergsland (NTNU) Jonna Vuoskoski (UiO)
WP4: Creative use of AI in education Hilde Norbakken (UiA) Sidsel Karlsen (NMH) Fredrik Graver (INN)
WP5: AI in the Creative and Cultural Industries Ragnhild Brøvig (UiO) Irina Eidsvold-Tøien (BI) Jon Marius Aareskjold-Drecker (UiT)
WP6: AI for cultural heritage Ingrid Romarheim Haugen (NB) Arnulf Mattes (UiB) Olivier Lartillot (UiO)
WP7: Human-centric AI for Creative Problem-Solving Carsten Griwodz (UiO) Baltasar Beferull‐Lozano (SimulaMet) Kjetil Nordby (AHO)

Scientific Advisory Board

Partners


+ Norwegian research partners

+ Other Norwegian partners

In alphabetical order:


+ International partners Numerous international academic and non-academic partners will also be involved, and we will set up an affiliate program for others to join the network and participate in relevant activities.

Funding

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