Book chapter, 2022
Ole Goethe (born December 26, 1975), a Norwegian researcher and product designer at Kristiania University, NTNU and Nord University. His research is concerning synergized interaction between humans and technologies where the focus is on building engaging systems that support diversity and inclusion, longevity and meaningfulness in user engagement and engagement at scale
Latest results
Type
Book chapter
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Book chapter, 2021
The Effect or Non-effect of Virtual Versus Non-virtual Backgrounds in Digital Learning
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Book chapter, 2020
Gamification for Good: Addressing Dark Patterns in Gamified UX Design
Journal article
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Journal article, 2024
Towards Attainable Game Experiences
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Journal article, 2021
An Industry Experiment of Academic Performance and Drop-Out in Gamified Distance Education
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Journal article, 2021
Gamification Design Predicaments for E-learning
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Journal article, 2020
Approaching Instant Messaging (IM) by Connecting Usage Scenario and User Interaction for More Meaningful Notification
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Journal article, 2020
Broader Understanding of Gamification by Addressing Ethics and Diversity
Monograph
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Monograph, 2024
Universal Design in Video Games
Non-fiction book
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Non-fiction book, 2022
Animasjon gjort enkelt for film, spill og apper.